After making my Pitch I will establish the basic skeleton for the events that will transpire in my script.
Seq. 01- page 01-02 Whats a Hero?
Tyra is sitting against a tree reading a book, she attempts to start a conversation with Alfred who is fishing at an adjacent river. Alfred calmly asks her to quiet lest she scare the fish away. She proceeds to climb the tree and leap into the river and catches two fish with her bare hands. Alfred points out that she has scared all the fish away and now they won’t bite so they decide to go to a nearby market to get fish.
Seq. 02-page 03-06 Market Chase
Tyra and Alfred walk into Town, while on route Alfred thinks he sees some unusual activity in the woods. While in Town Alfred visits the Fishmonger while Tyra heads towards a book store. On the way she bumps into some children, they steal her bag and money. She chases them all over town as the children pass the bag among them. She eventually catches the bag but gives some of her coins to the kids as thanks for the challenge.
Seq. 03-page 07-11 Hostage Crisis
Tyra reunites with Alfred as they hitch a ride on horse cart thats heading in their direction. Along the way they are stopped by a gang of Highwaymen. Tensions rise as the thugs rob the people on the cart, when a young child refuses to hand over her locket a thug grabs her and the child”s mother assaults him. She is quickly detained and the leader of the Highwaymen steps forward. He states that he will “make an example of this one”. When he attempts to shoot a her Tyra and Alfred use their magic in incapacitate him then they turn attention to his gang and beat them up. Having exposed themselves to civilians Tyra and Alfred flee into the woods.
Seq. 04-page 12-14 Grounded
The two kids return to their home, a mansion hidden in the woods behind powerful illusions. When they arrive their Master knows that they have used magic because he can sense the residual Aether on them. Tyra and Alfred explain what happened and the Master refrains from severe punishment, instead he grounds them for a month. He then tells they made the right choice to use their power to protect the innocent.
Seq. 05-page 15 The Hunt begins
Word reaches a dark figure that magic user sightings have been reported in his territory, he orders his subordinates to prepare for a hunt.
Seq. 06-page 16-18 Confrontation
A week has passed and the kids are pacing around the mansion bored. Outside the Master is leaving town with supplies when passes by a man leaning against a tree, the mysterious man introduces himself as Cain Helmsley and accuses the Master of being a Witch. The Master ignores him at first but then Helmsley reveals how his men have been tailing him for the past four days and they gathered all the proof they need. The Master informs him that he has already knows where Helmsley’s men are and knocks them all out with stone pillars when he taps his foot. Helmsley then attacks the Master with his weapon, Witch Arms Reckoner.
Seq. 07-page 19-23 Regrets
Tyra and Alfred spot a beam of light shoot up from the forest and run to investigate. The Master is still fighting Helmsley whom is gaining the upper hand thanks to his magic weapon. The Master attempts to flee but Helmsley cuts him off by throwing Arms Reckoner and controlling it remotely in midair to cut off any escape route. He proceeds to taunt his prey by telling he should surrender in order to ensure his students receive a formal execution, this drives the Master over the edge and he attacks Helmsley full force. He proceeds to overpower the Witch Hunter and pin him down. Tyra and Alfred arrive on the scene and Helmsley throws Reckoner at them, the Master moves in the way and takes the hit for them.